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![]() While I've tried to keep everything as user-friendly as possible, this is primarily intended as a tool to aid mod development. More commands! If you have any requests let me know in this thread and I'll try to add them to the next version.These work in both contexts, but function in different ways. Some commands are listed under both campaign and combat. AddCommandPoints, BlockRetreat, EndCombat, Flameout, ForceDeployAll, God, InfiniteAmmo, InfiniteCR, InfiniteFlux, Kill, NoCooldown, Nuke, RemoveHulks, Repair, Reveal, Rout, ShowAI, ShowBounds, ShowLoc, SpawnAsteroids, Suicide, ToggleAI, Traitor.AddCredits, AddCrew, AddFuel, AddHullmod, AddItem, AddMarines, AddOfficer, AddOrdnancePoints, AddShip, AddSkillPoints, AddSpecial, AddSupplies, AddWeapon, AddWing, AddXP, AdjustRelation, AllBlueprints, AllCommodities, AllHullmods, AllHulls, AllWeapons, AllWings, FactionInfo, FindItem, FindShip, ForceDismissDialog, ForceMarketUpdate, GoTo, Hide, Home, InfiniteFuel, InfiniteSupplies, Jump, Kill, List, OpenMarket, PlanetList, Repair, Respec, Reveal, SetCommission, SetHome, SetRelation, ShowLoc, SpawnDerelict, SpawnFleet, Storage, Suicide, Survey.Alias, BugReport, Clear, DevMode, DumpHeap, Help, List, ModInfo, Reload, RunCode, Settings, SourceOf, Status.Should be compatible with all mods, even total conversions.Doesn't require a new game, and can be safely untagged from a running game without issues.Write, compile and run code in-game using the Janino library.A large list of included commands, and the ability to add your own custom commands to the console.You can fix this by disabling the console's background: open saves/common/config/lw_console_ in a program like Notepad and change “showBackground” to false. Sometimes the game will crash when opening the console at very high resolutions.If you want to change the key that summons the console or the command separator, you can change these and several other console settings by using the “settings” command during a campaign. RunCode is an exception and can't be used with the command separator. For example, “god nocooldown reveal infiniteflux infiniteammo” would run all of these combat cheats in a row. You can enter multiple commands by separating them with a semicolon. For more information on a specific command use ‘help ‘. For a full list of supported commands enter ‘help' in the console. While the commands themselves aren't case sensitive, arguments are. Once in the game, you can summon the console with control+backspace and enter your commands. Put it in the mods folder and make sure it's tagged in Starsector's launcher. Mind you, there is no Remnant option, must be in the faction file somewhere.This is installed just like any regular mod. Nevermind you can do this in game without console commands. I get Error: could not find entity with name "remnant" How do I hand a new planet over to a faction? I have made a planet, occupied it, set up its industry now I want to hand it over to another faction. I think to get to work what I want I would need to spawn a planet with headquarters etc, and put it under remnant control (maybe tinker with their faction file). The stations though (even when spanwed as remnant) don't do anything. I have used (when trying to get the Remant Nexus to show) the stable locations code to spawn derelicts and stations (all things from the custom_entities.json). I think it is because they are considered ships (maybe if they were added to the spawnfleet command? but then they wouldn't be static and have other ships there in the same "fleet"? meh). Still cannot figure it out, I have tried changing the stable_location to remnant_station2_Standard and remnant_station2, but they don't work. The planet spawning is so easy now you have pointed the way. But no one spoke up (in the thread) and as a ADD ALL THE THINGS Ambassador I wanted to extend an olive branch. Hey need 4 because the glitch gave you 4 messed up BPs? plop a 4 on the end.Īnd since you don't sound like you live for using the console every few minutes (`-` Hi) you're all done.Ĭhecking the source's files for if it's more than a one time glitch is outside the scope of this garbage tutorial. So in this admittedly easy case we open up wing_data.csv and dig for "broadsword_fighter" "addwing broadsword" into "addwing broadsword_hull" instead of "addwing broadsword_wing" because of alphabetization I suspect. _hull is added by the game, and default settings auto-correct as follows in this fabricated but accurate example. (And here's where your problem kicks in.) what did you end up with? How'd you get ship hulls?) (you get no results due to the size being FIGHTER) Say you were looking for some nice vanilla Broadsword 'FIGHTERS' THE LONG VERSION: (dunno if you need this or not, but here it is) You need to check data\hulls\wing_data.csv for the reference you're looking for.ĪLSO you can put in partials for "LIST WING" and "LIST HULL"
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